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Circle of the shepherd dnd 5e
Circle of the shepherd dnd 5e








circle of the shepherd dnd 5e

Like we have stated on our Basic Build, most of the Druid class’s truly incredible spells are targets of common house rules that can sometimes go as far as making the class not worth picking over other full casters, but we expect a game that runs surprise using Rules as Written, doesn’t impose weird restrictions on the consumption of more than one goodberry per day or changes the interaction between Disciple of Life and goodberry, and at the very least gives you reasonable summons. A dip in both Divine Soul Sorcerer and the Life Domain Cleric will not only bolster our saves, but also make us into a powerhouse with the ability to heal great amounts of hit points to our party throughout an adventuring day through a combination of goodberry and Disciple of Life. Unlike the Basic Build on the Circle of Shepherd, however, we will have a significantly greater durability, as well as a choice between two different variant options for your table. Our prepared spellcasting will allow for a great amount of flexibility, which we can leverage both out of combat and at the end of each adventuring day. In Tier 2, we will use the combination of conjure animals and Bear Spirit to become an all-around powerhouse, capable of offense, control, and support all at the same time. Early in the game, we will fill the role of a control caster with other very effective forms of support. The Flagship Druid will also prefer to play at a distance in combat with its control and support capabilities. They have the same subclass, share many spell picks, and feats. Our Flagship Druid shares many traits with our Basic Build Druid.










Circle of the shepherd dnd 5e